Orca Insurgency
A 3D ocean game about breaching, hunting, and the fight for the coast.
Built in Unity. Physics-driven breach jumps, predator-prey AI, cinematic cutscenes, and realistic ocean rendering.
Indie games and electronic music from Colorado.
A 3D ocean game about breaching, hunting, and the fight for the coast.
Built in Unity. Physics-driven breach jumps, predator-prey AI, cinematic cutscenes, and realistic ocean rendering.
First in the Get Off My Land FPS series. Shipped on itch.io.
Browser-playable FPS demo. Three levels, one boss hog. Desktop only.
Interactive album.
Unity shader modeling chromatophores, iridophores, and leucophores. Open source.
Quick browser experiments. Built fast, played in the browser, no install.
React-based raycasting FPS. 90s VR aesthetic, mobile touch controls.
Ecosystem simulation with procedural genetics, biomes, disasters, and mutation tracking. SimLife-inspired. Unity WebGL port planned.
Atmospheric, glitchy instrumental soundscapes layered over heavy bass. Each track carries an emotion I couldn't find words for. On Spotify and everywhere else.
Unofficial beats and singles that never made it to streaming.
Carter is an indie game developer and electronic musician based in Colorado, shipping as yuccabuccA and running the Raw Form label. His games keep drifting back to the strange parts of biology — ocean predators, evolving ecosystems, octopus camouflage — and his music is atmospheric, glitchy, and built around heavy bass. Most of what you see here is still in motion.
Best way to reach me is email: carter@yuccabucca.com